This project combines product design and programming to create an educational tool for VR to inspire K-12 students to be creators, engineers, and designers. The project resulted in a prototype for a cardboard steering wheel and a demo racing game for the Oculus Go that can be used in classrooms for STEM education. The goal was to create a framework of our product that could be further used as a template to teach kids how to explore computer interaction and be inspired to investigate other ways to hack the hardware of the controllers with the Unity game engine.